Armor

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A "*" next to an area name means every item in that area has been found.

Name Level Wear Location Trans? HP Mana Moves Damroll Hitroll Saves Add. AC Str Con Vit Agi Dex Int Wis Dis Cha Luc Area
a hard hat 50 head No 50 0 0 4 4 0 0 0 0 0 10 0 0 0 0 0 0 Logging Camp*
the smell of stew 50 float No 0 30 50 0 2 0 0 0 0 0 0 0 0 10 0 10 0 Logging Camp*
bindings of enchantment 50 wrist No 0 50 0 0 3 0 0 0 0 0 0 0 10 10 4 4 0 Logging Camp*
a GOLDEN ring 50 finger No 40 20 0 0 4 0 0 0 0 0 0 0 8 4 4 4 0 Logging Camp*
some washing gloves 50 hands No 70 20 0 0 0 0 0 0 0 0 4 0 0 8 8 4 0 Logging Camp*
leather armguards 50 arms No 0 100 0 0 0 0 0 0 0 0 0 0 10 10 0 0 0 Logging Camp*
pendant of office 50 neck No 50 0 0 4 2 0 0 0 0 0 8 0 0 0 8 0 0 Logging Camp*
water-proof boots 50 feet No 0 50 0 0 6 0 0 0 0 0 0 0 0 8 8 0 0 Logging Camp*
a dark cloak 50 about No 0 50 0 4 4 0 0 0 0 0 0 0 0 10 0 0 0 Logging Camp*
pair of waders 50 legs No 0 50 0 4 4 0 0 0 0 0 0 0 10 0 0 0 0 Logging Camp*
a blacksmith's apron 50 torso No 0 80 0 0 0 0 0 0 0 0 0 0 8 6 4 10 0 Logging Camp*
a newly-sewn belt 50 waist No 0 0 0 5 5 0 0 0 0 0 10 0 10 0 0 0 0 Logging Camp*
an alidade 50 held No 0 60 0 0 4 0 0 0 0 0 0 0 10 10 0 0 0 Logging Camp*

Weapons

Name Level Weapon type Weight Damtype Weapon flags HP Mana Moves Damroll Hitroll Saves AC Str Con Vit Agi Dex Int Wis Dis Cha Luc Area
a six-shooter 50 gun 4 shocking bite none 0 0 0 8 2 0 0 0 0 0 0 10 0 0 0 0 10 Logging Camp*
a blacksmithing hammer 50 mace or club 10 shocking bite none 0 100 0 0 3 0 0 0 0 0 0 0 0 10 0 0 0 Logging Camp*
a wood-carving knife 50 dagger 2 static none 20 0 0 4 2 0 0 0 0 0 10 10 10 0 0 0 0 Logging Camp*
a lumberjack's axe 50 axe 12 shock sharp twohands 50 0 0 3 0 0 0 10 0 0 0 0 0 0 0 0 0 Logging Camp*
the Overseer's scourge whip 50 whip 3 pestilence none 20 0 0 4 4 0 0 10 0 0 0 0 0 0 10 0 0 Logging Camp*
a trowel 1 dagger 2 stab none 0 0 0 0 0 0 0 0 0 0 0 0 0 10 0 0 10 Logging Camp*
a hammer 17 mace or club 3 pound none 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Logging Camp*